Elf, Wild Hunt, Warrior
Order (Melee): Damage a unit by 1.
Dominance: Damage a unit by 2 instead.
Cooldown: 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Dominance: Trigger this ability if you control the highest unit on the battlefield.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Each Wild Hunt warrior has gone through a rigorous selection process, but Eredin's personal cavalcade includes only the most brutal and most ferocious of the Aen Elle.
Illustration by: Marta Dettlaff