Deploy (Melee): Damage an enemy unit by 2.
Bloodthirst 2: Also give it Bleeding (2).
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Bloodthirst: Number of damaged enemy units required to trigger this ability.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Audio
A two-handed axe? Seems no one told him that.