Deploy: Damage an allied unit by 2, then give an enemy unit Bleeding (3).
Deploy: Trigger this ability when played.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Audio
Mercenaries fight for coin. Knights duel for honor. He kills for blood.