Order: Damage a unit by 1.
Gain 1 Charge whenever you play a Tactic card.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Name's terribly misleading, makes it sound like some corpulent reddish arachnid, not an exquisitely engineered weapon of mass destruction...