Imprisonment
Leader
Order: Lock an enemy unit and damage it by 3.
Charges: 2

This ability adds 14 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Lock: Status that disables a unit's abilities.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.