Sihil
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.
Damage an enemy unit by 3, then play a bronze card from your hand, then move Masterful Sihil back to your hand.
Deathblow: Trigger this ability if this card destroys a unit.
Initiative: Trigger this ability if you haven't used an Order, Fee or Spring ability this turn.
What's written on this blade? That a curse? No. An insult.
Illustration by: Bogna Gawrońska
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