Order: Seize an enemy unit with 3 power or less.
This value is raised by 1 for every 4 Tactic cards in your starting deck.
This ability adds 15 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Seize: Move an enemy unit to the opposite row and give it Spying. If it already had Spying, remove Spying instead.