Order: Give an enemy unit Bleeding (3).
Once all Charges are used up, Spawn an Ekimmara on a random allied row.
This ability adds 15 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Spawn: Add a card to the game.