Deploy (Melee): Damage an enemy unit by 1. If it's Bleeding deal 3 damage instead.
Deathblow: Boost self by the destroyed unit's base power.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Deathblow: Trigger this ability if this card destroys a unit.
A fondness for shiny trinkets is not a trait unique to magpies.