Order (Melee): Give an enemy unit Bleeding for 2 turns. Cooldown: 2.
Whenever you play a Vampire card, reduce this unit's Cooldown by 1.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Cooldown: The number of turns before an Order or Fee ability can be reused.
No matter how lightly you tread, how soft your step, he will hear you. He will find you.
Illustration by: Bartłomiej Gaweł