Profit 2.
Fee 1: Give an enemy unit Bleeding (1). If it has a Bounty, damage it by 1 instead.
Profit: Gain a specified number of Coins when this card is played. You may possess a maximum of 9 Coins.
Fee: Trigger this ability by spending the specified number of Coins.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Bounty: When a unit with this status is destroyed or banished, opponent gains coins equal to its base power. There can be only one unit with Bounty status on each side of the board at given time.
Audio
It'd be a right shame if I cut any of your beautiful hair.