Zeal. Order: Damage an enemy unit by 1.
Bonded: Also give it Bleeding (1).
Whenever you play a Bonded unit, refresh the Order.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Bonded: Trigger this ability if you control a copy of this card.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Audio
The weapon's short, but its range is long.