Order: Boost an allied unit by 2.
Inspired: Give it 2 Armor.
Formation: If played on the melee row, gain Zeal. If played on the ranged row, boost self by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Inspired: Trigger this ability if this unit's current power is higher than its base power.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
They'll do anything for their king. They know what he'll do to them if they refuse.