Berserk 6: At the end of your turn, gain 1 Armor.
Defender: Status that prevents the opponent from targeting other cards in this row.
Berserk: Trigger this ability whenever power is equal to or lower than the specified amount.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
If you want to give Skelligers a laugh, tell them they're outnumbered.