Zeal. Order: Lose all Armor and damage an enemy unit by that amount.
Whenever you play a Pirate, gain 1 Armor.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
All it takes is a small hole for the largest ship to sink.