Griffin Witcher
Witcher
Order (Melee): Damage an enemy unit by 1.
Cooldown: 1
Adrenaline 3: At the end of your turn, damage a random enemy unit by 3 and Lock self.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Adrenaline: Trigger this ability if you have specified number or fewer cards in your hand. Cards with Adrenaline are highlighted when their effect is stronger.
Lock: Status that disables a unit's abilities.
Audio
Silver swords are great, yeah. But have you ever tried silver-plated arrowheads?
Illustration by: Kasia Bekus
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