Timer 3 (Inspired): Boost all allied units by 1 and reset the Timer.
Whenever this unit receives a boost, gain 1 Armor.
Timer: Before the end of your turn, lower the number by 1. When the number reaches 0, trigger the ability.
Inspired: Trigger this ability if this unit's current power is higher than its base power.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
We're at war, when rulers don't strive nor choose. When rulers grasp sword and shield and ride out to defend their subjects.