Melusine Cultist
Human, Cultist, Druid
Order: Spawn Rain on an enemy row for 2 turns.
At the end of your turn, if there is Rain on the opposite row, boost the unit to the right by 1. If there is Storm on the opposite row, boost adjacent units by 1 instead.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Spawn: Add a card to the game.
Rain: At the start of the owner's turn, damage 2 random units in this row by 1.
Storm: At the start of the owner's turn, damage all units on this row by 1.
Audio
But we can still eat fish, can't we?
Illustration by: Anton Nazarenko
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