Boost an allied unit by 2 and give it Vitality (2).
While in your graveyard, remove the Counter by 1 whenever you play a special card. When the Counter reaches 0, play this card and give it Doomed.
Vitality: Status that boosts this unit by 1 on its turn end. Note: Vitality turns can accumulate; 1 turn of Vitality cancels out 1 turn of Bleeding.
Doomed: Status that removes the card from the game after it leaves the battlefield.
It shows only one of many possible futures.