Order: Gain Vitality for  turns.
Bonded: Also gain Resilience.
Patience: At the end of your turn, if Order is not used, permanently increase the card's specified value by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Vitality: Status that boosts this unit by 1 on its turn end. Note: Vitality turns can accumulate; 1 turn of Vitality cancels out 1 turn of Bleeding.
Bonded: Trigger this ability if you control a copy of this card.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
To become one with air, think away the ground.