Damage an enemy unit by 0, then boost the lowest-power allied unit by the excess damage dealt.
At the end of your turn, if you have more points than your opponent, increase the damage by 1 wherever this card is.
Echo: At the beginning of the round, move this card from the graveyard to the top of its owner's deck. Give it Doomed.
A deceptively light blade, razor-sharp, and perfectly balanced.
The sword is said to only reveal itself to worthy champions and therefore spends most of its time hidden, patiently awaiting its next bearer.