Conjurer's Candle
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Profit: Gain a specified number of Coins when this card is played. You may possess a maximum of 9 Coins.
Fee: Trigger this ability by spending the specified number of Coins.
The ornament’s aesthetic is particularly pleasing to those with a fondness for the macabre, yet its true allure lies with its mystical properties; for any old candle can light up a dark space, but only a few can illuminate the truth.
Illustration by: Katarzyna Bekus