Pulling the Strings
Crime
Profit 0.
Seize an enemy unit with 0 or less power.
Increase Profit by 1 for each unique Gang category in your starting deck.
Increase the power and decrease Profit by 1 for each unique Gang category you control.
Profit: Gain a specified number of Coins when this card is played. You may possess a maximum of 9 Coins.
Seize: Move an enemy unit to the opposite row and give it Spying. If it already had Spying, remove Spying instead.
Gang: Criminal organisations including Blindeyes, Crownsplitters, Cutups, Firesworn, Salamandra and Tidecloaks.
Aptly named, the Crown represents an authority of the highest degree. One to whom folks sink to their lowest depths for in order to avoid becoming indebted.
Illustration by: Renata Mrowińska
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