Doomed.
Deploy: Damage an enemy unit by the difference between its base and current power.
Deathblow: Gain Resilience.
While in hand or deck, evolve after you win a round.
Doomed.
Deploy: Move a bronze non-Neutral unit from your graveyard to your hand, then Discard a card.
The first time a bronze unit leaves your graveyard each allied turn, boost it by its base power.
Doomed: Status that removes the card from the game after it leaves the battlefield.
Deploy: Trigger this ability when played.
Deathblow: Trigger this ability if this card destroys a unit.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Audio
His sword, forged in the fires of the deep, worthy of being wielded by a god, could crack the earth like lightning. And yet, only his were the hands capable of such artifice.