Zeal. Order: Infuse an enemy unit with "At the end of your turn, damage self for each active Flanking unit on the opposite row".
Charge: 1
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Infused: Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.
Flanking: If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Sirens scatter, tritons tremble, krakens burrow in the mud when the Emperor's mighty fleet ventures forth to rule the waves!