At the end of every allied turn, boost self by 1 if there is a Bleeding enemy.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Blood on the ceiling, entrails on the wall... Got garkain written all over it.
Illustration by: Jason Kang / Lorenzo Mastroianni