Order: Damage an enemy unit by 4.
Inspired: Duel an enemy unit instead.
Formation: If played on the melee row, gain Zeal. If played on the ranged row, boost self by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Inspired: Trigger this ability if this unit's current power is higher than its base power.
Duel: Units take turns dealing damage equal to their power until one of them is destroyed.
Your presence at this tourney is an affront to my honor!