Scenario: Progress whenever you play a Siege Engine.
Prologue: Spawn a reinforced Trebuchet on your Ranged row.
Chapter 1: Spawn a Battering Ram on your Ranged row.
Chapter 2: Spawn and play Bombardment.
Split 4 damage randomly between all enemy units. Increase the damage by 1 for each Siege Engine you control.
Machine, Siege Engine
Ranged: At the end of your turn, damage a random enemy unit on Ranged row by 1.
Crew: Damage a random enemy unit by 1 instead.
Machine, Siege Engine
Order (Melee): Move self to the Ranged row.
Order (Ranged): Move self to the Melee row, then damage the highest enemy unit by 3.
Crew: Choose an enemy unit to damage.
Cooldown: 2
Doomed: Status that removes the card from the game after it leaves the battlefield.
Spawn: Add a card to the game.
Ranged: This ability can only be used while on the ranged row.
There's no fortress that can't be taken. There are just fortresses not worth taking.
Illustration by: Manuel Castanon