Collar
Order: Lock an enemy unit and damage it by 3.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Lock: Status that disables a unit's abilities.
Audio
Those who fall into debt with the Moorlehems have two options: go into slavery or kill themselves. The smart ones choose option number two.
Illustration by: Maciej Laszkiewicz
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