Deploy (Melee): Give an enemy unit Bleeding with duration equal to the number of units on that unit's row.
Deploy (Ranged): Give an allied unit Vitality with duration equal to the number of units on that unit's row.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Ranged: This ability can only be used while on the ranged row.
Vitality: Status that boosts this unit by 1 on its turn end. Note: Vitality turns can accumulate; 1 turn of Vitality cancels out 1 turn of Bleeding.
Cat students hone their balance by walking a tightrope blindfolded. Failure is easy to shrug off at first, but throughout their training, the walk gets higher—and more perilous—as they work toward their final Trial, where failure is not so forgiving.