Resilience.
Deploy: Spawn and play a Griffin Witcher Adept, Griffin Witcher, Griffin Witcher Mentor, or Griffin Witcher Ranger.
Order: Boost a unit in your deck by 3.
Order (Melee): Damage an enemy unit by 1.
Cooldown: 1
Adrenaline 3: At the end of your turn, damage a random enemy unit by 3 and Lock self.
Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back into your deck.
Adrenaline 4: Draw your top 2 units and boost them by 1, then shuffle 2 cards from your hand back into your deck instead.
Formation.
Deploy: Boost self by 1 for each unit on an enemy row.
Order: Transfer all boost from self to an allied unit.
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Kaer Seren’s literary collection was its greatest treasure and the envy of a group of overzealous mages. In their attempt to seize it for themselves, they destroyed the very thing they desired most.