Resilience.
Deploy: Spawn and play a Succubus, Phooca, Chimera, or Hybrid.
Order: Move the highest-power unit to the top of your deck and Spawn a Drone on each side of this card.
Deathwish: At the end of your turn, if there is another Succubus in your graveyard, Summon self from your graveyard to a random row and gain Doomed.
Adrenaline 4: Don't gain Doomed.
Deploy: Consume an allied unit.
Adrenaline 5: Also boost all copies of the Consumed unit on that unit's row by 1.
Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.
Deploy (Ranged): Consume an allied unit.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
A monster lair unlike any other. Home to countless horrors and monstrosities. Even a witcher would think twice about setting foot near this hellhole.