Deploy: Give 3 Pirates or Ships in your hand 2 Armor.
Order: Damage a unit by 1.
Cooldown: 2
Whenever you play a Pirate or Ship next to Crach, it Clashes with the lowest-power enemy unit.
Deploy: Trigger this ability when played.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Clash: Units simultanously damage each other by their power.
Audio
Nilfgaardians call 'im Tirth ys Muire, the Wild Boar o' the Sea. Use 'im to scare their kiddies!