At the start of the game, or when Spawned, set own power to 1.
While in hand, deck, or on the battlefield, whenever an enemy unit with a Bounty is destroyed, Heal self by its base power.
Spawn: Add a card to the game.
Bounty: When a unit with this status is destroyed or banished, opponent gains coins equal to its base power. There can be only one unit with Bounty status on each side of the board at given time.
Heal: If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.
He’s a good boy.