Doomed. Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
The first time you play a unit on your side of the battlefield each turn:
- If it is odd-power, boost it by 1 for each adjacent even-power unit.
- If it is even-power, boost it by 1 for each adjacent odd-power unit.
Whenever you pass, boost the lowest-power allied unit by 4.
Doomed: Status that removes the card from the game after it leaves the battlefield. Deploy: Trigger this ability when played. Create: Spawn one of three randomly selected cards from the specified source. Infused: Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.