Resilience.
Deploy: Create and play a bronze an Craite unit.
Order: Give an allied unit 6 Armor, then it Clashes with an enemy unit.
Bloodthirst 1: At the end of your turn, boost self by 1.
Deploy: Give an enemy unit Bleeding (3). If played from the graveyard, damage an enemy unit by 3 instead.
Order: Boost an allied unit by 1.
Charge: 1
Whenever you play a Warrior, gain 1 Charge.
Melee: Whenever your opponent plays a unit on their side of the battlefield, damage it by 1.
Deploy: Boost an allied unit by 1 for every 2 Armor on the highest-Armor unit in your hand.
Veteran.
Deploy: Damage self by 6.
Whenever an enemy unit takes damage, Heal self by 1.
Deploy (Melee): Split 3 damage randomly between all enemy units.
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Create: Spawn one of three randomly selected cards from the specified source.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Clash: Units simultanously damage each other by their power.
Skalds say Kaer Trolde is at its most beautiful during a raging storm, when the thundering sea crashes against its blood-soaked battlements.