Impera Enforcers
Human, Soldier
Zeal. Order: Damage an enemy unit by 1.
Charge: 1
Deathblow: Gain 1 Armor.
Whenever an enemy unit gains Spying, gain 1 Charge.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Deathblow: Trigger this ability if this card destroys a unit.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Spying: Status with no additional effect. Can be used by other cards and abilities.
Audio
Members of the emperor's fanatic body guard fight to the bitter end.
Illustration by: Lorenzo Mastroianni
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