Order: Move an enemy unit to the other row and Spawn Frost on its row for 2 turns.
Charges: 2
Whenever you play a Wild Hunt unit, if there's Frost on the opposite row, boost it by 1.
This ability adds 15 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Spawn: Add a card to the game.
Frost: At the start of the owner's turn, damage the highest power unit in this row by 2.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.