Zeal. Order: Remove up to 2 Armor from an allied unit and boost self by the same amount.
Cooldown: 2
Whenever you play a Ship, decrease the Cooldown by 1.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Audio
The sea's ours, along with everythin' that floats, swims or sails in it!