Give an enemy unit Bleeding (8). For each Soldier you control, decrease the Bleeding duration by 1 and damage by 1 instead.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
There are weapons banned in all the Northern Realms, for the wounds they deal are horrible beyond all imagining.