Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Summon: Move automatically to the battlefield (not considered played).
Flanking: If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Audio
Jarre doesn't mention him in his books. Maybe he never heard of him. Maybe he heard too much.