Insanity.
Fee 1: Give an enemy unit Bleeding (1). If it's boosted, damage it by 1 instead.
Insanity: If you have insufficient Coins, damage this unit by its Fee amount, ignoring its Armor, to trigger its Fee ability.
Note: Insanity cannot be used if it would destroy the unit and works only if damage is inflicted.
Fee: Trigger this ability by spending the specified number of Coins.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Audio
I'll kill you as soon as we kill them!