Dagon: Promised
Deploy: Infuse 5 units in your deck with "Deathwish: Boost the lowest-power allied unit by 2 and worship Dagon" and Spawn Call of the Depths in your graveyard.
Order: Consume an allied unit.
Whenever you play a Deathwish unit, boost it by 1.
While in hand or deck, evolve after you win a round.
At the end of your turn, increase the Counter by 1.
Deathwish: Trigger abilities up to the Counter's value:
1 - Summon the lowest-power bronze Deathwish unit from your graveyard to this row.
2 - Boost all allied units on this row by 1.
3 - Spawn Storm on the opposite row for 2 turns.
4 - Damage the 2 lowest-power enemy units by 2.
5 - Spawn a base copy of self in your hand.
Counter: 1
After Dagon has been worshipped 4 times, Spawn Dagon: Promised on your Melee row and Banish self.
Doomed: Status that removes the card from the game after it leaves the battlefield.
Deploy: Trigger this ability when played.
Infused: Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.
That is not dead which can eternal lie, and with strange aeons even death may die.
Illustration by: Alejandro Mirabal