Cintrian Knight
Human, Knight
Deploy: Damage an enemy by 2.
Deathblow: Gain Vitality (2).
Grace 6: Boost self by 2.
Deploy: Trigger this ability when played.
Deathblow: Trigger this ability if this card destroys a unit.
Vitality: Status that boosts this unit by 1 on its turn end. Note: Vitality turns can accumulate; 1 turn of Vitality cancels out 1 turn of Bleeding.
Grace: The first time this unit's power is equal to or higher than the specified amount, trigger the ability. If the condition is already met when it enters the battlefield, trigger it immediately.
For whom does the bell toll?
Illustration by: Lorenzo Mastroianni