War Chariot
Machine, Siege Engine
Resupply. Zeal.
Order (Melee): Give an enemy unit Bleeding (4).
Order (Ranged): Move an enemy unit to the other row.
Crew: Combine both Order abilities instead.
Cooldown: 3
Resupply: Whenever you play a Warfare card, reduce this card's Cooldown by 1.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Ranged: This ability can only be used while on the ranged row.
Crew: Trigger this ability if this unit is between two Soldiers.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Audio
The chariot drove into the crowd and its enemies fell to the ground like wheat before the scythe…
Illustration by: Grafit Studio
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