Greater Brothers
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Insanity: If you have insufficient Coins, damage this unit by its Fee amount, ignoring its Armor, to trigger its Fee ability.
Note: Insanity cannot be used if it would destroy the unit and works only if damage is inflicted.
Fee: Trigger this ability by spending the specified number of Coins.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Exposed: Trigger this ability whenever the unit loses its Armor.
Audio
A battering ram? No need, we'll handle it another way.
Illustration by: Nemanja Stankovic
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