Viper Witcher
Witcher
Deploy: Give an enemy unit Bleeding (2).
Adrenaline 6: If it's not a Token, Spawn a base copy of that unit at the top of your opponent's deck.
Deploy: Trigger this ability when played.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Adrenaline: Trigger this ability if you have specified number or fewer cards in your hand. Cards with Adrenaline are highlighted when their effect is stronger.
Spawn: Add a card to the game.
Audio
Viper Witchers are trained to fight with twin blades, often referred to as “fangs”. This style focuses on fast and furious strikes aimed to overwhelm their target, be it monster or man.
Illustration by: Valeriy Vegera
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