Stygga Castle
Location
Resilience.
Deploy: Spawn and play a Cat Witcher Adept, Cat Witcher, Cat Witcher Mentor, or Cat Witcher Saboteur.
Order: Move 3 allied units to the other row.
Witcher
At the end of your turn, move self to the other row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.
Deploy: Boost self by the number of other cards on this row.
Adrenaline 4: Whenever a card enters this row, boost self by 1.
Deploy: Move an enemy unit to the leftmost position on its row and damage it by 1. Increase the damage by 1 for each card it passed.
Deploy (Melee): Give an enemy unit Bleeding equal to the number of units on that unit's row.
Deploy (Ranged): Give an allied unit Vitality equal to the number of units on that unit's row.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
The Feline witchers did not stay in Stygga Castle for long. Nor anywhere else, actually.
Illustration by: Anton Nazarenko
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