Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 6: At the end of your turn, Purify self.
Tribute: On Deploy, you may choose to spend the specified amount of Coins to trigger this ability.
Poison: Status - if a unit receives two instances of Poison, destroy it.
Adrenaline: Trigger this ability if you have specified number or fewer cards in your hand. Cards with Adrenaline are highlighted when their effect is stronger.
Purify: Remove all statuses.
Salamandra’s scientists were so preoccupied with whether they could, they never once considered if they should.