Resilience.
Deploy: Boost an allied unit by 0. Increase the value by the number of unique bronze Wild Hunt cards in your starting deck.
Order: Spawn and play Red Riders.
Devotion: Also Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amounts lost during the last round transition.
Choose one:
Spawn Frost on an enemy row for 4 turns.
Spawn Frost on an enemy row for 2 turns, then replay a bronze Wild Hunt unit.
Spawn Frost on both enemy rows for 2 turns.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Spawn: Add a card to the game.
Devotion: Trigger this ability if your starting deck has no neutral cards.
Frost: At the start of the owner's turn, damage the highest power unit in this row by 2.
Melee: This ability can only be used while on the melee row.
Ranged: This ability can only be used while on the ranged row.
Great beauty requires great sacrifice. Of entire civilizations, if need be.